Friday, 1 February 2013

Watch it: Jonathan Blow on Truth in Game Design

Gamasutra are hosting this video of a talk on the creative process in game design by Jonathan Blow. The presentation was made at the European Game Developer's Conference back in 2011.

Blow is the developer behind the 2008 classic 2D puzzle-platformer Braid. The talk is interesting for two reasons. The first is the glimpse it gives into the mind of the man. Second, and more importantly, this is the first time I've heard a game designer talk about allowing design to be led by content, in the way a writer or musician might talk about their creative processes.

Blow talks about sitting back to observe the truth inherent to the systems he's created, and then refining, building and curating what comes from that.

Click here to watch the video

It's a fascinating talk if you have 45 minutes to spare.