Hackett Out

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Saturday, 6 April 2013

From gas-power to quantum mechanics: The development of Bioshock Infinite

The Bioshock Infinite released last week looks very different from the one announced back in 2010. It looks different from the one demoed at E3 2011. It looks different from the one hinted at in the interviews creative lead, Ken Levine, gave throughout development. Take a look.

Posted by Padrg at 22:04 No comments:
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Labels: Bioshock, development, Infinite, irrational games, storify
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