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Lara and Natla - characters in their own right |
Helen Lewis, in the New Statesman, recently introduced me to the concept of the Bechdel test.
It's a way to assess the gender-equality of a piece of film and involves a fairly straightforward set of rules:
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- Does the film have two named female characters?
- Do they talk to each other?
- About something other than a man?
As the Washington Post points out, that’s a very low bar but many modern films fail the test. Helen Lewis asked the question whether video games need a test of their own. It got me thinking.
Wrote about whether games need their own version of a Bechdel test. The comments are *all* fascinating. I know. http://t.co/zSdGZJ9P7y
— Helen Lewis (@helenlewis) January 7, 2014
It’s safe to say the majority of games would fail, and that even having a fully-clothed female character is a rarity. But games are varied, even within the same development studio. The Last of Us, for example, passes with flying colours while Uncharted 2, from the same studio just four years before, fails miserably.A game that surprisingly gets a pass is the original Tomb Raider, now heading for 20 years old. Despite Core Design’s unlikely representation of the female form, the game has women in both the lead and antagonist roles.