For a long time I've wanted developers to contextualise videogame violence. Now along comes Naughty Dog (one of the worst offenders when it comes to casual in-game murder) with a title heavily influenced by Cormac McCarthy's The Road. It's kill or be killed in the post-apocalyptic world of 'The Last of Us'. The game's scenario demands violence and the developers don't hold back from representing it graphically.
Now that I'm finally getting what I wanted, I'm not sure how I feel about it. And I definitely don't know how to feel about the cheers and hoots of joy that accompanied every violent act on E3 stages this year. Am I the only one who found this gameplay walk-through a little disturbing?
Feeling disturbed is better than feeling nothing though right? If that's the case the above demo has already achieved more than most games. If Naughty Dog can sustain that discomfort throughout the game - can string together hours of consistently tense encounters that I'd rather avoid than get drawn into - then they may just be on to something with The Last of Us.
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