It’s interesting to watch the tide of opinion turn on a game. Last year it was Skyrim - in 2012 it was the turn of Mass Effect 3 to suffer the brunt of revisionist commentary.
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Alas poor Morton. Source: Bioware |
The complaints leveled at big-name releases aren’t always core to theor experience either. There were some bizarre criticisms leveled at Mass Effect 3.
Some commented on the pacing of the game - they found it odd that Shepard and his crew had down-time mid-mission, or that they would take side-missions off the beaten path. Casablanca, Apocalypse Now and Zero Dark Thirty are just some examples of the slow rate of progress during missions in war.
Other complaints are more valid. The sense throughout the game that Shepard is a small cog in far-reaching machine was well conveyed. So why did the story descend into chosen-one nonsense with the future of the galaxy resting in his hands?