The chaos of combat Source: Giantbomb.com |
The FPS hasn't changed all that much over the years. The deep rut it’s worn
through gaming makes it difficult for developers to contribute anything
original.
People Can Fly’s addition? Allow the player to close ground
quickly. And it’s just enough to shake up the experience.
Bulletstorm is littered with excellent set-pieces Source: Giantbomb.com |
The leash allows the player to manipulate their environment
directly, replacing traditional doors and switches. It functions as a powerful weapon
too; pull down a walkway or leash an explosive and kick it towards and enemy to
upset the status-quo.
The idea was so good they did it twice. Alongside the leash, People Can Fly added a slide allowing the player to get up close and personal with an exposed attacker.
Combat scenarios are all riffs off these basic ideas.
Different enemy types need to be handled in different ways. Some will dodge
your leash. Get in close and take care of them first. Other armoured foes need
to be pulled in close to kick off their defences.
Only you can decide which cast member is least offensive Source: Giantbomb.com |
The game demands, and rewards, variety. Bulletstorm provides
an invitation for fun or exploration at every turn. Leash or kick an enemy to
trigger a slow motion window of opportunity and dispatch them in the most
imaginative way you can. Spikes, electric cables, fans and pitfalls – each one
grants the player points and the more novel the approach the greater the
reward.
Every shooter is about killing. Bulletstorm, at least, is
honest about it. And that honesty bleeds over into the story, such as it is.
Both leash mechanic and the point-for-upgrades loop are
grounded in the game’s fiction. There’s even a convincing explanation for why
your character is the only one with access to this highly destructive
technology.
The narrative has been well thought out with a beginning,
middle and end set over the course of a few hours, in place of the string of loosely
related environments we’re used to in shooters.
The single female character particularly disappoints. It
seems the developers equate vile and violent behaviour with strength.
The writing, at times, is terrible. And that’s unfortunate
because there are moments of real humour and self-awareness in Bulletstorm.
If this aspect of the game could have surprised as much as
the action did then this could have been an Enslaved-style unexpected
masterpiece.
That said, we’ve seen Epic Games in-house development team
seem to disintegrate in recent months - if People Can Fly are Epic’s future,
then that future is bright.
Note: I finally played Bulletstorm through PlayStation Plus, thanks to a free month of the services provided by Sony Computer Entertainment.
Note: I finally played Bulletstorm through PlayStation Plus, thanks to a free month of the services provided by Sony Computer Entertainment.
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