Bioshock Infinite Artwork Source: Polygon.com |
Chris Plante at Polygon has written an excellent longform article on Levine's past, his motivations, and his methods when approaching game design. And I think you should read it.
"BioShock games are the hardest kind of games to make that I've ever worked on. I think sometimes people on the team look at the old timers and wonder, 'Do these guys have any idea what they're doing?' Because we know part of the process is not knowing, but discovering. But that's hard for people who haven't been through it before to always understand." - Ken Levine
The piece weaves together an interview with the history of the development of Irrational Games. Also, Polygon's feature layouts are incredible.
Read more at Polygon.com
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